using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RayMove : MonoBehaviour
{
    public GameObject Father;
    
    // Start is called before the first frame update
    void Start()
    {
        
    }
    
    // Update is called once per frame
    void Update()
    {
        
        if (Father != null)
        {
            float det_x = Father.transform.position.x - (transform.position.x-(transform.up.x*12f));
            transform.localPosition += Vector3.right * det_x;

        }
        
    }
}
